Hey everyone, thanks for the info on San Francisco for those who live in / near there. It's a big thing for me to still be thinking about, so I'll definitely be coming in for a visit before I make any final decisions.
Elsewhere, I've been meaning to do a short rant dealing with how I feel retrospectively having gone to art school. I've talked about having gone before, and I've given some advice about choosing a school that's right for you should you choose to go. But you know, having been out for a couple years now, there are a few glaring problems I see not just from the school I attended, but apparently from many schools nationwide. And this deals with offering students a clear path of study for the often specialized career they are looking to get into. Areas of art such as (concept) design, animation, comics/storyboarding/sequential, full-time freelance, and all-over jobs related to working in industry-level professional positions, or in a teamwork-oriented studio setting. (This rant almost exclusively applies to this group, and as you'll come to detect, is almost completely targeted at my own school, so expect many specific accounts and frustrations.)
Let me begin by saying, (in my opinion,) that illustration is inherently a type of art that one does to convey information and ideas and otherwise done as a profession, job, for publishing, source of income, or personal project, etc. Not typically something to be created and hung in a gallery like how fine art usually is. Illustration is more consumed on a greater, reproduced scale.
I have no doubt in my mind that there are many students right now studying in their school's illustration department with the perceived notion that they will receive all the training they'll need to work professionally in a studio. These students know what they want to do and are looking for the instruction to get there -- but there's a good chance they're not going to get it.
I was one of them, and my school completely failed to instruct me on what I needed, and indeed even failed to inform me that the type of instruction I was looking for was not offered in their curriculum. (I should note, however, that I was a bit socially awkward and also didn't talk much to my school about what I was looking to get out of my time there. But, I also know too well that had I talked more, they wouldn't have told me I had come to the wrong place, either. So my conviction remains. The only thing I could've done was do a serious amount of research on the school first, but I'll get to that.) By the time I graduated, I have to admit I left with a deeper understanding and appreciation for illustration -- and some new skills along the way -- but was that enrichment worth over $80K? Having graduated without being offered any teamwork-based "model-studio" style classes or technique & concept building beyond the basics, I felt like my time there should've been only worth 1/3 that at most.
"Well, you see, you get out of it what you put into it! You just have to morph those undesired classes into something more relevant to yourself!" some say. I agree, I've said that too. But when you stop to think about it, when you're paying a huge amount of money to be instructed on subjects that you know you want in your future, shouldn't you never have to take a class that is completely irrelevant to you? What are you paying all that money for, by that point? To do work you'd do on your own outside of class anyway? If you want to broaden your horizons, you should choose to take those classes, not be forced to and waste your time. Although sometimes we don't have a choice. One of my main goals when I was at school was to focus in digital medium. Photoshop, digital panting, 3D, etc. I knew that based on where I wanted to head with my career, it'd be perhaps the only medium I'd ever use (and even be asked to use.) It's frustrating thinking back, and in all my four years there I was able to only take 3 digital related courses. Because only 3 were offered. Digital Basics (a rough introduction to PS, IL, and ID,) Advanced Photoshop (focused more on using the program and its various tools than technique and workflow,) and Painter (again, using painter to make images.) It was all pretty wishy-washy, sort of like a study hall with intermittent explanations, to the point where I fear that most of the students who aren't familiar working with digital forgot everything they learned in those classes as fast as they did "How to play the Recorder" in their 4th grade music class. Instead, we literally had everything thrown at us, especially during the second and third years, at such pace that it came off as side-tracking and useless. "We're going to learn how to use acrylics for the next 5 classes. Alright, now we're doing oils. Alright now we're doing watercolor. Alright now we're doing sculpture. Alright now we're doing collage" -- like this all in one semester. "All right, now we will never speak to you about any of these mediums ever again for your remainder in this school. Congrats, you're all certified to have been introduced to EVERYTHING and be a master of nothing."
"But it's about broadening your horizons! Maybe you never thought of using acrylics before?" is a common rebuttal. Which is true, although for me not as much specifically because I knew for a fact I never wanted to. It's a matter of focus, that there's a complete lack of it. What about the kids who DID want to learn and master acrylic paint? (Or painting in general for that matter.) I don't know about other schools out there, but the classes we were offered taught the base fundamentals of how the medium worked and then kinda left us to figure out the rest ourselves if we chose to use it for each assignment from that point on. They'd have to move over to the fine art department if they wanted further instruction on technique and workflow. For me, I just made all those assignments fit my digital medium goals -- "turn those useless classes into something personally relevant" indeed. Had there been more specialization in place to teach these students exactly what their core interests were, they would grow on their own exponentially after receiving the total foundation for their focus, rather than fragmented bits and bobs from every focus.
Not all students know what their focus will be for their first year in school, of course, I understand that. (I have other thoughts on this, see below in a moment.) However, some may not know even by the time their fourth year rolls around, which to me certainly sounds like the school is failing if the student still has no clue what it is they want to do with their career by then. Perhaps the "throw everything at the wall, see what sticks," technique isn't working and is perhaps only confusing these students further. So this is sort of what this entire rant is about -- it's a warning for lots of you who are considering art school. Heed these personally recommended warnings:
1: RESEARCH THE SCHOOL YOU WANT TO ATTENDLook into it much closer than just it's campus layout, tuition costs, and samples of previous students work in the promotional guidebook. Look at the offered curriculum. Is your school part of a larger university? Mine was. Know what that means? More distractions! Aside from my art courses, I was also required to take utterly useless (literally high-school level) academic courses inbetween the art in order to get a BFA certificate. These classes were so terribly distracting, on a COMPLETELY DIFFERENT campus in an adjacent city, that I paid almost no attention to them and got terrible grades, grades that can land a person on academic probation if they're not careful. When you're trying to build a portfolio, it's just not something you want to be dealing with. Check to make sure if the school even offers relevant classes to what you want to do. Want to model 3D for games and animation? It's a pretty essential skill if you want to work for a game studio. My school offers nothing of the sort. Had they, I would've undoubtedly taken it. Ask the school you're considering what these classes offer. Leave no doubt in your mind that it will be able to satisfy you if you know what you want.
2: THINK ABOUT WHETHER OR NOT IT'S WORTH YOUR MONEYThis can be taken two ways: is the school worth YOUR money? Or is your money worth spending on art school? Both are important. If you're not in college right now, remember that it isn't required RIGHT after high school. You have time to think about things, even see how you fare 100% on your own. That could be worth being debt-free, but you'd have to have strong self-discipline. This, by the way, leads to...
3: BFA DIPLOMAIt's hard to tell how important a BFA is these days if your work is good enough to stand on its own merit, especially if you have a work ethic and personality to match. There are many specialized schools which teach for only one year, but do so in such a focused manner that you learn everything you'd need within one year of full-time hard work. These schools don't get you a BFA, but they can potentially give you more experience than all the instruction you'd get in a 4-year institution for only one year's cost. If you're getting hired for your skills as an artist and a creative thinker, that experience should be all you need, and all that a smart studio should be looking for. This isn't to say that you shouldn't have one, or shouldn't need one -- after all, if you haven't gone to school yet how do you know how much you'll improve by the time you graduate to make it worthwhile? If you choose to, though, it IS possible to work professionally without even having gone to school. You just have to beat your own ass to get there.
And lastly,
4: DON'T CONSIDER GOING TO MY SCHOOL._______________________________________________________________________________________________
OTHER GRIPESWhat's up with grading in art schools? How do instructors grade art? "D. This did not meet my personal tastes. Try again." I understand that it's probably more of a mark to tell the student how much effort the teacher perceived, but telling the student that in critique (like how all art should be reviewed) is likely to be far more effective because it's done in front of all your peers where you feel pressured to perform better next time, you learn some crucial humility to crush your cockiness from thinking you could've gotten away with such poor effort. Grades just reinforce the feeling that you're a student. A student. With homework. Homework that you'll procrastinate on because it's HOMEWORK. Art students shouldn't be treated like students, but instead like employees, and their work taken as seriously as a job, and if they don't perform they eventually get fired (from the class.) And if they want back in to try again, they need to re-interview with the teacher as to why they'd be a good fit to be part of the team again.
This rant has not been proofread because I'm rambling. This has obviously been bothering me for some time, hahah. Your mileage will vary on this.